Pages

Monday, December 13, 2010

Bibliography

1. Abel, Ernest L., and Barbara E. Buckley. The Handwriting on the Wall. Westport, CT: Greenwood, 1977. Print.

2. Barbara, Kantrowitz, and Rogers Adam. "Digital Graffiti." Newsweek 124.17 (1994): 10. EBSCOhost. Web. 29 Nov. 2010.

3. Birke, Sarah. "Painting the Town." New Statesman 136.4839 (2007): 15-16. EBSCOhost. Web. 1 Dec. 2010.

4. Exit through the Giftshop. Dir. Banksy. Paranoid Pictures, 2010. DVD.

5. Grant, Christopher M. "Graffiti: Taking A Closer Look." The FBI Law Enforcement Bulletin. August 1996: 11-15.

6. Hundertmark, Christian. Art Of Rebellion: World of Streetart. Aschaffenburg: Publikat Verlag, 2003. Print.

7. McGee, Barry, Federico Sarica, and Kyri Chenven. Dumbo: Acts of Vandalism and Stories of Love. Bologna: Damiani Editore, 2007. Print.

8. ONEEIGHTTHREE.COM. Butter Beats, 2002. Web. 4 Dec. 2010. .

9. Pizer, M.D., Evan F. "Don't Glorify Graffiti." Editorial. New York Times 8 Feb. 2001: 6. Web.

10. Rahn, Janice. Painting Without Permission: Hip-Hop Graffiti Subculture. Westport, CT: Bergin & Garvey, 2002. Print.

11. Walsh, Michael. Graffito. Berkeley, CA: North Atlantic, 1996. Print.

12. Wild Style. Dir. Charlie Ahearn. Rhino Home Video, 1983. DVD.

13. Zandonella, Catherine. "Long-Distance Doodles." New Scientist 171.2299 (2001): 22. EBSCOhost. Web. 29 Nov. 2010.

sources

Web pages
1. "Stanley Kubrick Quotes." Quotes and Quotations at BrainyQuote. Web. 13 Dec. 2010. http://www.brainyquote.com/quotes/authors/s/stanley_kubrick.html.

2. Book, By The. "Stanley Kubrick." Wikipedia, the Free Encyclopedia. Web. 13 Dec. 2010. http://en.wikipedia.org/wiki/Stanley_kubrick#1950s:_Fear_and_Desire.2C_Killer.27s_Kiss.2C_The_Killing_and_Paths_of_Glory.

3. /, Were, and Clockwork /. "Stanley Kubrick." Tin Toy Robots, Space Toys, Model Kits, Movie Posters: Sci-Fi Station. Web. 13 Dec. 2010. http://www.scifistation.com/kubrick/kub_index.html.

4."IMDb Search." The Internet Movie Database (IMDb). Web. 13 Dec. 2010. http://www.imdb.com/find?s=all&q=Stanley kubrick.

Web page Articles
5."Dr. Strangelove :: Rogerebert.com :: Great Movies." Rogerebert.com :: Movie Reviews, Essays and the Movie Answer Man from Film Critic Roger Ebert. Web. 13 Dec. 2010. http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/19990711/REVIEWS08/907110301/1023.

6. Crowther, Bosley. "Dr. Strangelove (1964)." Movie Review - Dr.Strangelove. New York Times, 12 Dec. 2010. Web. 13 Dec. 2010. http://movies.nytimes.com/movie/review?res=EE05E7DF173DE367BC4950DFB766838F679EDE.

Books
7. Walker, Alexander. Stanley Kubrick Directs. New York: Harcourt Brace Jovanovich, 1971. Print.

8. Kagan, Norman. The Cinema of Stanley Kubrick. New York: Continuum, 1989. Print.

9. Walker, Alexander, Sybil Taylor, and Ulrich Ruchti. Stanley Kubrick, Director. New York: Norton, 1999. Print.

10. Duncan, Paul. Kubrick. Harpenden: Pocket Essentials, 1999. Print.

Sunday, December 12, 2010

Bibliography

Here are my sources, 3 books, 3 articles, 3 web, 1 video. My paper is also finished, are supposed to post it here?

Adams, W. Ernest. “Will computer games ever be a legitimate Art form?”. Journal of Media Practice Volume 7 Number 1 © Intellect Ltd 2006
Article. English language. doi: 10.1386/jmpr.7.1.67/1
.

Crawford, Chris. On Game Design. Copyright 2003 by New Riders Publishing.

Grossman, Lev. “The Art of the Virtual.” Time, 0040781X, 11/8/2004, Vol. 164, Issue 19

Hall, Stefan. “Video Games as Collaborative Art”. Copyright Phi Kappa Phi Forum.

Jenisch, Josh. The Art of the Video Game. Copyright 2008 by Josh Jenisch. Distributed by Chronicle Books.

Juul, Jesper. Half-Real. Copyright 2005 Jesper Juul. MIT Press.

Riot Games. “League of Legends”.

Vsauce. “Top 7 Video Game Mods: V-LIST #6”. Youtube.com.

Wikipedia. “Silent Hill (video game)”.

Wikipedia. “Crysis”.

Monday, December 6, 2010

Outline

Are Video Games Art or Not?

1.Intro/thesis

2.Talk about the views of people who think games are not art.

3. Talk about the views of people who think games are art.

4. After explaining both sides of the argument I will talk about my opinion, on if I think games are art or not.

5. Conclusion

Susion Bib

Works Cited

"Amazon.com: What Video Games Have to Teach Us About Learning and Literacy (9781403961693): James Paul Gee: Books." Web. 06 Dec. 2010. .

Asakura, Reiji. Revolutionaries at Sony: the Making of the Sony PlayStation and the Visionaries Who Conquered the World of Video Games. New York: McGraw-Hill, 2000. Print.

Newman, James, Iain Simons, and Eugene Jarvis. Difficult Questions about Video Games. Nottingham, U.K.: Suppose Partners, 2004. Print.

Wolf, Mark J. P., and Bernard Perron. The Video Game Theory Reader. New York: Routledge, 2003. Print.

Wolf, Mark J. P. The Medium of the Video Game. Austin: University of Texas, 2002. Print.

Video games can never be art

By Roger Ebert on April 16, 2010 9:50 pm

Are Video Games Art?

Analysis by Robert Lamb

Are Video Games Art?

By Aaron Smuts

Erika Galvez Work Cited

Dada: The Revolt of Art by Marc Dachy

A Companion to Modernist Literature and Culture by David Bradshaw Kevin DH Dettmar

Dada’s on Art

Jasper Johns by Fred Orton

Jonathan Zmek Bibliography

Bibliography
Books
1. Richie, Donald. The Films of Akira Kurosawa. Berkeley, CA: University of California, 1998. Print.
2. Galbraith, Stuart. The Emperor and the Wolf: the Lives and Films of Akira Kurosawa and Toshiro Mifune. New York: Faber and Faber, 2002. Print.
3. Prince, Stephen. The Warrior's Camera: the Cinema of Akira Kurosawa. Princeton, NJ: Princeton UP, 1991. Print.
4. Kurosawa, Akira. Something like an Autobiography. New York: Vintage, 1983. Print.

Articles
5. Bock, Audie, and Rob Edelman. "Kurosawa, Akira." Encyclopedia of Film Directors. Print.
6. Russel, Catherine. "Men With Swords and Men With Suits: The Cinema Of Akira Kurosawa." Cineaste (2002): 4-13. Print.
Online Articles
7. Time, By This. "Akira Kurosawa." Wikipedia, the Free Encyclopedia. Web. 26 Nov. 2010. .
8. "Great Performances . Kurosawa | PBS." PBS: Public Broadcasting Service. Web. 26 Nov. 2010. .

Erika Galvez Outline

Dada
1. Intro/
2. History/meaning
3. Key players
4. Dada & Fluxus connections
5. Conclusion

Works Cited

"Horror Quotes." Quotes and Quotations at Brainy Quote. Brainy Quotes. Web. 01 Dec. 2010 http://www.brainyquote.com/quotes/keywords/horror.html.

Hanich, Julian. Cinematic Emotion in Horror Films and Thrillers: the Aesthetic Paradox of Pleasurable Fear. New York: Routledge, 2010.Print

Conrich, Ian. Horror Zone the Cultural Experience of Contemporary Horror Cinema. London [u.a.: Tauris, 2009. Print.

Hutchings, Peter. The Horror Film. Harlow, England: Pearson Longman,2004. Print.

Schneider, Steven Jay. Horror Film and Psychoanalysis: Freud's Worst Nightmare. New York: Cambridge UP, 2004. Print

Jones, Malcolm. "The Mother of All Horror Films." Newsweek 18 Jan 2010: 58-61. Print
1987, By. "Computer Arts - The History of Photoshop." Computer Arts - Home. Web. 06 Dec. 2010. .
This article is was good to help me understand the transition of calculating computers used for art and computers design for art used to create it. With the advancement of hardware, the tech artists were born. Finally an artist who was skilled in visual art could use the computer as a digital canvas.

Andersen, Geoff. The Telescope: Its History, Technology, and Future. Princeton, NJ: Princeton UP, 2007. Print.
The Telescope proves my point that the telescope was first and foremost a scientific instrument. The beautiful pictures taken by the hubble and some land based telescopes are a side effect of the science conducted by astronomers. But still, those images still retain their importance as art pieces to the public.

Brown, Paul. White Heat Cold Logic: British Computer Art 1960-1980. Cambridge, MA: MIT, 2008. Print.
This book tells the story of some of the first art pieces made by computers in the early 1960's to the 1980's. I haven't been able to get my hands on this book yet but I suspect that it will be interesting to understand the method and motive of the first people to use a calculating machine as a means for art.

Crompton, Samuel Willard. The Printing Press: Transforming Power of Technology. Philadelphia: Chelsea House, 2004. Print.
The printing press is a good source on the early technology and uses for the printing press. After the printing press was invented a wealth of knowledge could finally get out to more people, sparking a revolution in thought: the Renaissance. The printing press, technology originally intended to spread thought created a time of discovery and curiosity. It lead to some of the greatest art in human history, and more directly lead to the process of modern printing, the best way to have a physical form of a visual based art made on a computer.

Kerrod, Robin, and Carole Stott. Hubble: the Mirror on the Universe. Richmond Hill, Ont.: Firefly, 2007. Print.
This book has been great in helping prove my point that astronomy images taken by telescopes can be art. Telescopes typically built for the scientific value of seeing small odjects as though they were close, but once hubble came into the picture astronomy became art in some ways.This book is filled with a few hundred exposures of objects in space, and I think it's art. Pitures like the ones in this book move me just as much or more than any painting I've viewed.

Veasey, Nick. X-ray: See through the World around You. New York: Viking Studio, 2008. Print.
The x-ray was first created as a medical device. To this day the x-ray has very practical uses in the world, still mostly medical. This book is a great example of technology being used directly to make art. The ghostly images in this book art truly stunning and chilling. This adds to my overall point that scientific equipment, in the hands of an artist, can create new and wonderful art.





Current Work Cited

Works Cited
1982, By. "Home Computer." Wikipedia, the Free Encyclopedia. Web. 06 Dec. 2010. .

1995, By Late. "History of Video Game Consoles (fourth Generation)." Wikipedia, the Free Encyclopedia. Web. 06 Dec. 2010. .

"Activision." Wikipedia, the Free Encyclopedia. Web. 06 Dec. 2010. .

Anderson, By John. "Features: Who Really Invented The Video Game?" Classic Computer Magazine Archive. Web. 06 Dec. 2010. .

Generation, By. "History of Video Game Consoles (first Generation)." Wikipedia, the Free Encyclopedia. Web. 06 Dec. 2010. .

"History of Video Game Consoles (second Generation)." Wikipedia, the Free Encyclopedia. Web. 06 Dec. 2010. .

"History of Video Game Consoles (third Generation)." Wikipedia, the Free Encyclopedia. Web. 06 Dec. 2010. .

"History of Video Games." Wikipedia, the Free Encyclopedia. Web. 06 Dec. 2010. .

Kent, Steve L. The Ultimate History of Video Games: from Pong to Pokémon and beyond : the Story behind the Craze That Touched Our Lives and Changed the World. Roseville, CA: Prima Pub., 2001. Print.

Loguidice, Bill, and Matt Barton. Vintage Games: an Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Boston: Focal/Elsevier, 2009. Print.

Newman, James. Playing with Videogames. London: Routledge, 2008. Print.

Whalen, Zach, and Laurie N. Taylor. Playing the Past: History and Nostalgia in Video
Games. Nashville: Vanderbilt UP, 2008. Print.

Outline

The Great Debate: Are Video Games Really Art?

1: Intro/Debate
1a: Ebert's Debate and Rebuttle
2: Shadow of the Colossus
3: Mass Effect
4: Heavy Rain
5: Braid
6: Super Mario Bros
7: Little Big Planet
8: Bio Shock
9:Conclusion

*Games Subject to Change*

My Outline (Suresh)

Thesis:  I will explore how the Internet is revolutionizing media in regards to politics and the monopoly traditional media has had and its influence.
|.  What is new media?
    A.  Internet made it possible
    B.  Types of new media
         1. Influence politics and politicians
         2. Influence public opinions
         3. Counter propaganda
        4. New media and power
 II.  The problems with old media
    A.  Monopoly of information
        1.  96% of old media controlled by 6 men
    B.  Has an agenda
VII.  Conclusion
    A. Summary


Bibliography:

2002, By Late. "Wikipedia." Wikipedia, the Free Encyclopedia. Web. <http://en.wikipedia.org/wiki/Wikipedia>.
"Academe and the Decline of News Media - The Chronicle Review - The Chronicle of Higher Education." Home - The Chronicle of Higher Education. 15 Nov. 2009. Web. <http://chronicle.com/article/Academethe-Decline-of/49120/>.

Boehlert, Eric. Bloggers on the Bus: How the Internet Changed Politics and the Press. New York: Free, 2009. Print.

Browning, Graeme. Electronic Democracy: Using the Internet to Transform American Politics. Medford, NJ: CyberAge, 2002. Print.

Duffett, Helen. "Do Tweets Win Seats? – Micro-blogging and Politics." Liberal Democrat Voice | Our Place to Talk. 28 Sept. 2010. Web. <http://www.libdemvoice.org/do-tweets-win-seats-microblogging-and-politics-20980.html>.

Folkenflik, David. "A Roundtable on Campaign Coverage : NPR." A Roundtable on Campaign Coverage. NPR. NPR, 11 Feb. 2008. NPR : National Public Radio : News & Analysis, World, US, Music & Arts : NPR. 11 Feb. 2010. Web. <http://www.npr.org/templates/story/story.php?storyId=18881616>.

Gillmor, Dan. We the Media: Grassroots Journalism by the People, for the People. Beijing: O'Reilly, 2006. Print.

Harper, Jennifer. "Obama's Positive Press Sets Record - Washington Times." Washington Times - Politics, Breaking News, US and World News. 6 Dec. 2008. Web. 13 Dec. 2010. <http://www.washingtontimes.com/news/2008/dec/06/obamas-positive-press-sets-record/>.

Kush, Christopher. Cybercitizen: How to Use Your Computer to Fight for All the Issues You Care about. New York: St. Martin's Griffin, 2000. Print.

Margolis, Michael, and David Resnick. Politics as Usual: the Cyberspace "revolution" Thousand Oaks: Sage Publications, 2000. Print.

Orwell, George. "A Citizens Guide to Understanding Corporate Media Propaganda Techniques." Canada's Housing Bubble. EarthBlog News, 9 Jan. 2010. Web. <http://canadabubble.com/bubble-watch/341-a-citizens-guide-to-understanding-corporate-media-propaganda-techniques.html>.

"The Potential of Microblogging to Become a Milestone | Interlocals." Interlocals | Interlocals. 29 Mar. 2010. Web. <http://interlocals.net/?q=node/338>.

"Social Network Service." Wikipedia, the Free Encyclopedia. Web. <http://en.wikipedia.org/wiki/Social_network_service>.

Stelter, By Brian. "Politics | Obama Harnesses Power of Web Social Networking | Seattle Times Newspaper." The Seattle Times | Seattle Times Newspaper. 7 July 2008. Web. <http://seattletimes.nwsource.com/html/politics/2008036639_obamaface07.html>.

Works Cited - Rob D

Reed, T.V. The Art of Protest: Culture and Activism from the Civil Rights Movement to the Streets of Seattle. Minneapolis, MN: University of Minnesota Press, 2005.

Phillips, Peter., ed. Project Censored Guide to Independent Media and Activism. New York, NY: Seven Stories Press, 2003.

Opel, Andy. Micro Radio and the FCC: Media Activism and the Struggle Over Broadcast Policy. Westport, CT: Praeger Publishers, 2004.

Leung, Ambrose, and Cheryl Kier. "Music preferences and civic activism among young people." Journal of Youth Studies August 2008: 445-460.

Powers, Ann, Eddie Vedder, Boots Riley, Amy Ray, Carrie Brownstein, and Tom Morello. "The Power of Music." Nation 1/13/2003: 11-17.

Wikipedia. "Activism." Wikipedia, the Free Encyclopedia. 4 Dec. 2010. 6 Dec. 2010.

Wikipedia. "Media Activism." Wikipedia, the Free Encyclopedia. 4 Dec. 2010. 6 Dec. 2010.

Sunday, December 5, 2010

Works Cited - Becca

Works Cited

Auzenne, Valliere Richard. The Visualization Quest: a History of Computer Animation. Rutherford, NJ: Fairleigh Dickinson UP, 1994. Print.

Behrens, Roy. "Art, Design and Gestalt Theory." Leonardo Online 38.1 (2005): 77-79. Print.
Blount, Steve, comp. "Crossover Artists." Computer Art and Design Annual (1991): 34-39. Print.

Blount, Steve, comp. "Design In The Age of Microcomputers." Computer Art and Design Annual (1991): 14-29. Print.

Blount, Steve, comp. "Significant Unknown Developments of 1990-1991." Computer Art and Design Annual (1991): 30-33. Print.

Blount, Steve, comp. "Why Ask Why?" Computer Art and Design Annual (1991): 8-13. Print.

Carlson, Wayne. "An Historical Timeline of Computer Graphics and Animation." Department of Design. Ohio State University, 1 Jan. 2004. Web. 02 Dec. 2010. .

Carlson, Wayne. "ID 797 - History of Computer Graphics and Animation." Department of Design. Ohio State University, 1 Jan. 2004. Web. 02 Dec. 2010. .

Dietrich, Frank. "Visual Intelligence: The First Decade of Computer Art (1965-1975)." IEEE Computer Graphics and Applications 5.7 (1985): 33-45. Print.

Hertz, Paul. "Art, Code and The Engine of Change." Art Journal Spring (2009): 59-75. Print.
"Jason Salavon." Wikipedia, the Free Encyclopedia. Ed. Wikipedia. 1 Nov. 2010. Web. 02 Dec. 2010. .

Lansdown, John, and Rae A. Earnshaw. Computers in Art, Design, and Animation. New York: Springer-Verlag, 1989. Print.

Meggs, Philip B. A History of Graphic Design. New York: John Wiley & Sons, 1998. Print.
O'Neill, Brook. "Data Sets." University of Chicago Magazine Mar.-Apr. 2009: 0. Web.

Promey, Sally, and Miriam Stewert. "Digital Art History." American Art Summer 11.2 (1997): 36-41. Print.

Promey, Sally. "Digital Art History." American Art Summer 11.2 (1997): 36-41. Print.

Self-Censoring, By. "Archive of Early Computer Art, 1952-1978." Hyperallergic — Sensitive to Art and Its Discontents. 1 May 2010. Web. 02 Dec. 2010. .

Vartanian, Hrag. "Archive of Early Computer Art, 1952-1978." Hyperallergic — Sensitive to Art and Its Discontents. 1 May 2010. Web. 02 Dec. 2010. .

Wikipedia. "Computer Art Scene." Wikipedia, the Free Encyclopedia. 28 Oct. 2010. Web. 02 Dec. 2010. .

Wikipedia. "Computer Graphics." Wikipedia, the Free Encyclopedia. 1 Dec. 2010. Web. 02 Dec. 2010. .

Wikipedia. "Computer Graphics." Wikipedia, the Free Encyclopedia. 1 Dec. 2010. Web. 02 Dec. 2010. .

Wikipedia. "Frieder Nake." Wikipedia, the Free Encyclopedia. 12 Nov. 2010. Web. 02 Dec. 2010. .

Wikipedia. "Georg Nees." Wikipedia, the Free Encyclopedia. 15 Nov. 2010. Web. 02 Dec. 2010. .

Outline - Becca


The Early Years of Computer Art 1950-1995
I. Artist or Scientist?
a. Early Work and Shows
b. Early Technology
c. Early Pioneers
II. Collaboration
a. Artists and Scientist Work Together
b. Early Pioneers
III. Graphic Languages and Systems
a. 1950-1985
i. Pioneers
b. 1985-1995
i. Pioneers
IV. Image Progression Throughout The Years